![]() ![]() Is there really a problem identifying those items by their real names? People do the same thing with headlines, be it a special operations warfighter in a the news or a movie star pulling up to a red carpet event. Others see or read about a character wearing a piece of clothing they like, driving a car that looks cool or a gun that “looks cool” and they will seek it out. Plenty of people go out and buy merch for games and movies. Honestly, my first reaction to this: should the guns in games have fake names and lurid colors, like toy guns? If he is suggesting that having authentic looking weapons that bear the same names and are configured using the same components as real world weapons is going to lead to certain children becoming interested in the real world analog, welcome to the dawn of story telling.įiction, be it games, books or movies, are a form of wish-fulfillment and fantasy. The author goes on to quote Ryan Smith: “EA’s willingness to make a connection between a video game gun and an actual firearm is the strongest evidence yet that we’ve already let the wall crumble too much.” The next gripe was regarding companion products to the game: “I want to draw attention to the fact they mean things like real gun attachments and tomahawks.” ![]() So forgive me, but I don’t need someone else to tell me what is “morally justifiable” in art and what is not. The suggestion that art of any type needs to be morally justifable is a huge grey area a grey area that takes choice away from the individual in the name of “morals”.ĭuring an test screening of David Fincher’s film “Se7en”, two audience members were overheard saying, “The people who made that movie should be killed.” These audience members clearly didn’t think the film was “moral” or “artistic”, yet it’s one of the most powerful films I’ve ever seen and I am a better person for having seen it. The notion that any depiction of violence (or potentially sex) requires some kind of moral justification is – at best – frightening. Art can mean a lot of things to a lot of different people. ![]() This is entertainment, or from where I stand, someone’s art. “If we want the vicarious thrills of violent video games to remain morally justifiable,” whoah, stop right there. They made this call in response to a few opinion pieces, including one at. Over the past week, the folks at EA made a call to remove some relationships between the new Medal of Honor game and some companies in the defense industry. How sad that the European market was allowed to sway opinion so drastically that a charity is affected.Īnother SSD friend, Jon Chang works in the gaming industry and offered up his perspective on the issue. The proceeds of the sale of this SOG Knives tomahawk were to go to Project Honor, which benefits the Special Operations Warrior Foundation and the Navy SEAL Foundation. Unfortunately, EA’s reaction to the issue resulted in a limited edition, licensed product would not be produced. ![]() We know it had happened on our end that way. We responded that it might have a different effect and might actually raise interest in gaming from the opposite side, real world users. One of our friends discussed this phenomenon with us last week and asked us how we felt that this would go over with gaming fans. Not only was EA emphasizing accuracy, but also working with companies we know to produce licensed products. Nothing had ever been accomplished like EA had made happen, at least on this scale and we here at SSD were very impressed with what we saw going on. Nothing like cutting off your nose to spite your face. He, very hypocritically, also sets the stage for making the case that violent video games lead to real world violence. In his editorial Author Tom Bramwell dumps all over his own industry as he shows how little he understands America or the freedoms we fought so hard for. The assertions were asinine, especially coming from someone who writes about the gaming industry. Much to our chagrin, late last week, game producer Electronic Arts caved to pressure from European bloggers regarding their tie-ins to real world companies that produce tactical gear and weapons. ![]()
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